GOLDEN AGE - SOMEWHERE

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Created: 06/10/11
Last Edited: 12/04/12
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Description
Within 'Somewhere' We are transported to a time where the boundaries between what is real and what is simulated are blurred. We live online and download places to relax, parks and shopping malls. We can even interact with our friends as if they were in the same room with simulated tele-presence. Everyone is connected and immersed in nanorobotic replications of any kind of object or furnishings, downlodable on credit based systems. Distance and time become as alien as the 'offline' The local becomes the global and the global becomes the local. Consumer based capitalism has changed forever. A truly 'glocolised' world. The singularity is near.

The film places us into this vision, observing an average inhabitant within the ever changing environment of the latest SimuHouse. From a painting to a park and from a telephone call to a shopping mall. That is until there is a leek in the system and everything malfunctions. The film concludes with the house being forced to reset, giving the character and viewer a stark reminder that nothing is 'real' even her dog, which re-materialises in front of her.

CREDITS:

Directed By: Paul Nicholls
3D, 2D, Tracking, Post Production, Compositing, Camera Work: Paul Nicholls
Cast: Indre Balestuta, Iffy
Sound Design: Jesse Rope
Narration: Robert Leaf
Greek Vocal Talent: Lia Loanniti
Serbian Vocal Talent: Mina Micevic
Store Voice: Guillaume Nyssens
System Voice: Anita Shim
Music By: Kourosh Dini, Twighlight Archive, Pete Berwick

OFFICIAL SELECTION: Onedotzero, Alphaville
  • GOLDEN AGE - SOMEWHERE

    Sequel to the award winning GOLDEN AGE - THE SIMULATION, 'SOMEWHERE' attempts to visualise the notion of a 'downloaded architecture'. We are in a time where much of what we do is online. The notion of the online will radically change, the notion of the computer and the home will merge. We will download parks and places to relax, have skype phone calls with simulated telepresence of our friends and family, be immersed in nanorobotic replications of any kind of objects or furnishings downloaded on credit based systems. The local becomes the global and the global becomes the local. Consumer based capitalism would change forever.

    A truly 'glocolised' world. 

  • THE CITY
  • DOWNLOAD ENVIRONMENT 01_ RELAX (Turner Painting)
  • DOWNLOAD ENVIRONMENT 02_ THE PARK (Hyde Park)
  • DOWNLOAD ENVIRONMENT 03_ SKYPE CALL (Iffy calls)
  • THE GLITCH_ The system collapses and needs to be re-set
  • THE CHRONOGRAM_ Illustrates along a timeline the entire film
  • FILMS ASSETS

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