Basic Info
Me
The birth:

Somewhere between socialism and something else, in the very begining of the upcoming long and cold winter in 1985 was born Miroslav with a marvellous for the time almost 5 kilograms weight.

The creation of Miro:

Till the age of 8-9 the primary observation from teachers was to accept Miro as infant pr… Read More
The birth:

Somewhere between socialism and something else, in the very begining of the upcoming long and cold winter in 1985 was born Miroslav with a marvellous for the time almost 5 kilograms weight.

The creation of Miro:

Till the age of 8-9 the primary observation from teachers was to accept Miro as infant prodigy, BUT some years elapsed and they found that they are and were terribly wrong. For the biggest regret mostly for Miroslav, he didn't evolve at all from then... the facts tell that it is either because of PC games or the invading age of the naked women on the home screen...
I've been drawing since the age of 16-17. I was playing games for more than 10 hours a day when suddenly my biggest inspiration came from Warcraft 3. Samwise and his art team inspired me to start pushing the pencil very hard.After lots of long, painful nights of hard work and skills improvement I decided to step into digital art. I was hired as a concept and texture artist at mastheadstudios.net. I still work there on an ambitious projects and search for fresh ideas... and women. Read Less
Clients
Paizo Publishing
Privateer Press
Applibot
3d Total
Mixmash Records
Miniwargaming
Masthead Studios
Dire Wolf Digital
XS Software
Wyvern Digital
Odd Crew
Petrol
Full Resume
Work Experience
  • Art Director
    Masthead studios // Sofia, Bulgaria
  • 2d artist
    Treality // Sofia, Bulgaria
Networks (1)
Stats
Projects